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Shadowrun

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Character Sheets

 

How to Generate a Character

 

Step One: Choose Race: Human, Elf, Dwarf

 

Step Two: Roll 1D6 to see if character is “goblinized” into Metahuman. Troll, or Ork. Odds = Yes

 

Step Three: Roll 1D8 to see if character is “Awakened” to use magic:

None: Can use purchased spells and some magic objects – 1,2

Parabiological: Natural abilities magically enhanced – 3-4

Innate: “impossible” magic abilities – 5,6

Active: Natural ability to create spells and magic via rituals – 7,8

 

Step Four: Roll 1D6 for Attributes, altered for goblinization.

B – Body W – Will

SP – Speed CH – Charisma

ST – Strength R – Reaction

IQ – Intelligence E – Essence

 

Step Five: If character is Awakened, roll 1D6 for Magic Strength

 

Step Six: Assign Priorities:

Race – goblinized characters must assign “A” to Race

Attributes – Extra Points

Skills – Extra Points

Resources – Extra Points

Magic – Awakened must assign “A” if normal and “B” if goblinized

Adept – non-Awakened normals must assign “B” and “C” if goblinized

 

Priority Attribute Points Skill Points Resources (money) Force Points (Awakened)

A 30 40 1,000,000 50

B 24 30 400,000 35

C 20 24 90,000 25

D 17 20 5,000 15

E 15 17 500 5

 

Step Seven: Characters may select Allergies for Extra Points*

 

Step Eight: Character may select handicaps for Extra Points*

 

Step Nine: Choose Tribal, National, Cultural, or Corporate Affiliations for Extra Points*

 

Step Ten: Round out character with backstory and name

 

Step Eleven: Equip your character.

 

  • See extra handouts

 

 

 

 

 

 

 

 

Maximum Beginner Attribute List

 

Attribute Human MetaHuman Elf Dwarf Orc Troll

B 6 8 6 7 9 11

SP 6 8 7 5 6 5

ST 6 6 6 8 8 10

CH 6 7 8 6 5 4

IQ 6 8 6 6 5 4

W 6 7 6 7 6 5

E 6 7 6 6 6 6

M 6 6 6 6 6 6

R 6 7 6 5 5 4

 

 

Attribute Descriptions

 

Abbreviation Attribute Description

B Body Health, resistence to injury, speed of healing

SP Speed Agility and dexterity

ST Strength Physical strength and ability

IQ Intelligence Apptitude, ability to learn

W Will Determination, mental stability

CH Charisma Persuasiveness and general likeability

R Reaction Response time, moves per turn

E Essence Soundness of nerves and spirit

M* Magic Amount of ability and power

 

  • Level of Magical Ability in Awakened, only the Awakened will have this Attribute

 

Special Costs

 

Cyber enhancements – reduces E as well as costing time and money

Contacts – 2 free at start of game, buy more for 5,000 each

Buddy – 1 free at start of game, buy more for 10,000 each

Followers – can buy 5 at start of game for 200,000

Gang – can buy into a Gang for 50,000

Tribe – if not a native, can immigrate at start of game for 50,000

Culture – if not born into a Culture, may buy in at start of game, price varies by Culture

Nation – if not born into a Nation, may buy into one for 50,000

Corporation – may buy into a Corporation at low level for 10,000 – buying into a Corporation generates

income

 

Lifestyle Costs (If you join a Nation that requires residency, you must maintain at least a Low Lifestyle)

 

Lifestyle Monthly Cost

Street 0

Squatter 100

Low 1,000

Middle 5,000

High 10,000

Luxury 100,000

 

Allergies List

 

Allergy Attribute Skill Money FP (Magic)

Iron +2 +2 400 +2

Gold +3 +3 600 +3

Silver +2 +2 400 +2

Copper +2 +2 400 +2

Plastic +1 +1 200 +1

Sunlight +3 +3 600 +3

Holy Objects +1 +1 200 +1

Fur +1 +1 200 +1

Feathers +1 +1 200 +1

Fins +1 +1 200 +1

Pollutants +1 +1 200 +1

Plants +1 +1 200 +1

Gemstones +2 +2 400 +2

Sulfur +1 +1 200 +1

Pollen +1 +1 200 +1

Mold/Mildew +1 +1 200 +1

 

Allergy Severity

 

Severity Attribute Skill Money FP Duration

Nuisance 0 0 0 0 Contact only

Mild +1 +2 100 +1 4 hours

Moderate +2 +3 200 +2 24 hours

Severe +3 +4 300 +3 48 hours

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Handicap List (not replaced by cyber-enhancements)

 

Handicap Attributes Skill Money FP

Missing eye +1 +1 200 +1

Visually Impaired +1 +1 200 +1

Blind +2 +2 400 +3

Missing finger +1 +1 200 +1

Missing hand +1 +1 200 +1

Missing half arm +2 +2 400 +2

Missing whole arm +3 +3 600 +3

Damaged elbow, shoulder, wrist +1 +1 200 +1

Missing toe +1 +1 200 +1

Missing foot +1 +1 200 +2

Missing half leg +2 +2 400 +3

Missing whole leg +3 +3 600 +4

Damaged leg (knee, ankle) +1 +1 200 +1

Missing ear +1 +1 200 +2

Deaf +3 +3 600 +2

Hearing Impaired +2 +2 400 +1

Missing nose +1 +1 200 +1

Missing tongue +1 +1 200 +1

Speech Impediment +1 +1 200 +2

Missing jaw +1 +1 200 -2

Phobia* +1 +1 200 +1

Mental Illness* +1 +1 200 +2

Chronic Illness* +1 +1 200 +1

B.O. +2 +2 400 +3

Personality Quirk* +1 +1 200 +2

 

  • See special charts for these

 

Handicap Severity

 

Severity Attribute Skill Money FP Duration

Nuisance 0 0 0 0 Healable in 24 hours

Mild +1 +1 200 +1 Healable at next town or 5 days

Moderate +2 +2 400 +2 Healable at next big city or 1 month

Severe +3 +3 600 +3 Un-healable

 

 

 

 

 

 

Immigration Costs After Game Starts

 

Nation Sponsor? Requirements Status Benefits Costs

Salish-Sidhe Yes Must be related to an elf or American Indian by blood or marriage Citizen Powerful supporters and lots of shadowrun work 50,000

Sioux No Must give up citizenship with anyone else, must establish residence Citizen 100,000 immigration bonus 50,000

Pueblo Corporate Council Yes Must give up citizenship elsewhere Citizen Receive shares 100,000

Ute No Must give up citizenship elsewhere, must establish residence Citizen No criminal reciprocity 50,000

Algonkian-Manitoo Yes Must prove relation to an American Indian by blood or adoption Citizen 50,000 immigration bonus 50,000

Athabascan Council Yes Must prove American Indian blood Official Resident No criminal reciprocity 200,000

Trans Polar Aleut Nation Yes Must prove American Indian blood Official Resident No criminal reciprocity 200,000

Tsimshian Nation Yes Must have Tsimshian blood to immigrate Slave No criminal reciprocity 300,000

United Canadian American States No Must sign loyalty statement, must have French as second language, take test Citizen Wealth, ease of living, liked by all but Tsmishian 50,000

Confederated American States No Must sign loyalty statement, must speak American English )called Amlish), must pass background check, take tests Citizen Wealth, lots of crime, fascist state 75,000

Texico Yes Must sign loyalty statement, must find a Texican to vouch for you, must prove firearms ability, must establish residence, take tests, speak Texican Citizen Respected by all other nations, wealth, ease, runs lots of mercs 100,000

Aztlan No Must speak Mayan Citizen Hi tech, lots of corporations, lots of shadow opportunities 50,000

Tir Taingire Yes Must have an elf sponsor/relative, must establish residence Citizen Hi magic, great schools, protection 200,000

California Free State Yes Must speak Spanish and English, must have 3 sponsors, must establish residence, must pass tests Citizen Hi tech and magic, hippy, 75,000

Commonwealth of Independent States No Must establish residence, take test Citizen Hi tech, lots of work 100,000

Euro Economic Community No Must establish residence, take test, sign loyalty statement Citizen Lots of corporate and shadow opportunities and networks, lots of work 100,000

Celtic Nation Yes Must speak and dress the part, speak the languages, attend events, and pay dues Member Network opportunities, shadow help, fun 25,000

Nordic Nation Yes Must speak and dress the part, speak the languages, attend events, and pay dues Member Network opportunities, shadow help, fun 25,000

Goth Yes Must speak and dress the part, speak the languages, attend events, and pay dues Member Network opportunities, shadow help, fun 40,000

Spiritualist Yes Must be very religious, have magic, attend events, pay dues, follow laws Member Network opportunities, shadow help, fun 10,000

Samurai Yes Must be uber-bodyguard, must take loyalty tests, initiations and oaths, must attend Samurai training and conventions Member All expenses paid, always have work Your life

Pirates – Caribbean Cooperative Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, booty 50,000

Pirates – Gold Coast Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000

Pirates – Ivory Coast Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000

Pirates – Pacific Pact Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000

Pirates – Phillipinos Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000

Pirate Island Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000

 

 

 

 

 

 

 

 

 

 

Corporate Affiliations – Basic or Entry Level, all employment pay varies by position, GM has position charts

 

Corporation Skills Requirements Product Payment Report Period

Lone Star Security Security Guards, provides Samurai training Training in weapons and martial arts Safety Nuyen Weekly

Renrake Corporate Systems Computers Computer skillz Software, security Nuyen Weekly

Sony Tech Entertainment Tech, broadcasting Movies, music, electronics Nuyen Weekly

Gaeatronics Biotech, Ecology Integration Biology, genetics, ecology,

science Food, plants, bio-enhancements Nuyen Weekly

Federated Boing Airlines, travel Mechanics, customer relations, sales Travel Nuyen Weekly

The Guard Security, provides Samurai training Weapons, martial arts, security Safety Nuyen Weekly

North American Defense Guild Security, provides spy and mercenary training Weapons, martial arts, security Safety Nuyen Weekly

Aztechnology Hi tech – computers, cybertech, etc. Computer skillz, hardware skills Computers, software, security Nuyen Weekly

DocWagons, Inc. Medicine, First Response Medical skills Medicine, health Nuyen Weekly

PanicButton Medicine, Ambulance, First Response Medical skills Medicine, health Nuyen Weekly

PetroChem Chemicals Chemistry, physics Paint, drugs, plastics Nuyen Weekly

Renrake Archology Cybertech Computer skillz, hardware skills Computer safety Nuyen Weekly

Ressha Corporation Cybertech, Transportation Computer skillz, hardware skills, design, automotive Enhanced cars Nuyen Weekly

Colbert Group Banking and Finance CPA, finance, spreadsheet Money Nuyen Weekly

Benham Group Insurance and Finance CPA, finance, statistics, sales

”safety”, money Nuyen Weekly

United Oil Fuel Chemistry, physics, geology Oil, gas, and other fuel sources Nuyen Week;y

Matrix Systems of Boston Computer software, cybertech Computer skillz, biology Bio-enhanced computers Nuyen Weekly

Senetech Medical Research Pills and drugs Medicine, Pharmacy, chemistry, biology Drugs Nuyen Weekly

Shiawase Corporation Biotech, cybertech, computers Computer skills, biology Bio-enhanced computers Nuyen Weekly

Mitsuhanna Banking and Finance, Imports CPA, Finance, Sales Money, imports Nuyen Weekly

Fuchi Cybernetics Cyber tech Computers, biology, chemistry Bio-enhanced computerwares Nuyen Weekly

Echo Mirage Imports and transportation Sales, auto design Cars Nuyen Weekly

 

 

 

 

 

Gang Affiliations

 

Gang Focus Territory Benefits Sponsor Enemy

Mafia Big Crime Confederated American States, enclaves elsewhere, Seattle Protection, wealth, a piece of the action yes Everyone else

Yakuza Big Crime Enclaves in North America, mostly China and Japan Wealth, protection, employment, revenge Yes Shifting alliances

Triads Big Crime Mostly in non-Indian nations Wealth, skillz, work, drugs Yes Shifting alliances

Seoulpa Rings Big Crime Mostly Asian, enclaves in most oriental places and among the elves Wealth, drugs, work, protection Yes Shifting alliances

Children of the Dragon Cult Mostly asian enclaves, making inroads in other areas Drugs, enlightenment, salvation Yes everyone

Knights of the Red Dragon Rebel Mostly English-speaking countries Common goal, politics, fancy clothes, parties No Not taken seriously enough for real enemies – imagines Big Government as Enemy

La Venta Rebel Mostly Latino speaking communities Common politics, fanaticism, Yes Sees White Government as enemy

Quebec Unite Rebel Mostly French Speaking Quebec Common politics, fanatcism No, must speak French Sees non-French speakers as enemy

Council to Rebuild America Politics North America Common politics No, must pay steep membership fee Anyone who keeps America in pieces

Magical Reform Society Political Most Awakened or friends and relatives of Awakened Protection, information, support, common politics Yes Non-Awakened

Mothers of Metas Political Parents of goblinized children Support, information, common politics No Non-goblinized

People for the Ethical Treatment of Awakened Political Mostly friends and Awakened wannabes Politics, information No Non-Awakened

The Ancients Wiz Gang Awakened hackers Yes, must also pass test

The Cutters Matrix Gang Virtual gang yes Anyone who doesn’t “get it”

VooDoo Posse Wiz Ethnic Gang Southern and Black Wizzers No, must pass tests

Scatterbrains Matrix Gang Virtual gang yes

Steppin’ Wulfs Go Gang Speed, cars, weapons yes

Razorheads Matrix Gang Virtual gang yes

Isis-9 Wiz Gang Awakened hackers No, must pass tests

New World Soldiers Go Gang Speed, cars, weapons

Ghost Cartels

Eco-Terrorists

Cults

 

 

 

 

 

 

 

 

 

 

Common Criminal Activities – pretty much everyone does a bit of everything, some groups focus on one area and become experts at it. Almost anyone with the money can pay for any crime

 

Crime Who Does It Who Pays for It

Computer Crime

Controlled Substances

Counterfeiting

Forgery

Fencing

“Fixing”

Gambling

Hijacking

Kidnapping

Loansharking

Porn

Prostitution

Protection

Robbery

Heists

Smuggling

Gunrunning

Talis-legging

Money Laundering

Moonshine

Organ-legging

WC* Embezzling

WC* Fraud

WC* Price-fixing

WC* Tax Evasion

WC* Anti-trust violations

WC* Abuse Public Funds

WC* Abuse of political power

WC* abuse of legal power

S~ Deckers

S~ Bodyguards

S~ Surveillance

S~ Assassin

S~ Spy

P^ Pirate Crimes

 

  • White Collar or Corporate Crimes

 

~ Shadow runner specific crimes

 

^ Pirate Crimes

 

 

 

 

Chronic Illness

 

Illness Attribute Skill Money FP Trigger

Asthma +1 +1 100 +1 varies

Heart Disease +1 +1 100 +1 Stress, food

Diabetes +1 +1 100 +1 food

High Blood Pressure +1 +1 100 +1 stress

Kidney Disease +2 +2 200 +2 Drugs

Emphysema +1 +1 100 +1 smoking

Myasthenia Gravis +2 +2 200 +2 genetic

Multiple Sclerosis +2 +2 200 +2 genetic

Chronic Fatigue Syndrome +2 +2 200 +2 Disease

 

 

 

 

Severity

 

Severity Attribute Skill Money FP Duration

Nuisance 0 0 0 0 Contact only

Mild +1 +2 100 +1 4 hours

Moderate +2 +3 200 +2 24 hours

Severe +3 +4 300 +3 48 hours

 

Phobia/Mania

 

Phobia Attribute Skill Money FP Trigger

Ablutophobia +1 +1 100 +1 Water

Acousticophobia +1 +1 100 +1 Noise

Agyrophobia +1 +1 100 +1 Streets

Allodoxaphobia +1 +1 100 +1 Opinions

Amaxophobia +3 +3 300 +3 Cars

Apotemnophobia +1 +1 100 +1 Amputees

Asymmetriphobia +1 +1 100 +1 Asymmetry

Automatonophobia +3 +3 300 +3 Robots

Boogeyphobia +1 +1 100 +1 Monsters

Catoptrophobia +3 +3 300 +3 Shiny things

Chaetophobia +1 +1 100 +1 Hair

Chronophobia +1 +1 100 +1 Clocks, watches, time

Cleptophobia +1 +1 100 +1 Theft

Coulrophobia +1 +1 100 +1 Clowns

Crystallophobia +1 +1 100 +1 Gemstones

Cyberphobia +3 +3 300 +3 Computers

Cyclophobia +2 +2 200 +2 Wheels, circles

Deipnophobia +1 +1 100 +1 Dinner conversations

Euphobia +1 +1 100 +1 Happiness

Erythrophobia +1 +1 100 +1 Red lights, red, blushes

Frigophobia +2 +2 200 +2 Cold

Glossophobia +3 +3 300 +3 Speaking

Graphophobia +2 +2 200 +2 Writing

Heliophobia +2 +2 200 +2 Sunlight

Ideophobia +3 +3 300 +3 Ideas

Kyphophobia +3 +3 300 +3 Stooping

Lachanophobia +3 +3 300 +3 Vegetables

Leukophobia +2 +2 200 +2 White

Mechanophobia +2 +2 200 +2 Nechanical things

Mythophobia +3 +3 300 +3 Myths, legends

Neophobia +1 +1 100 +1 New things

Polyphobia +2 +2 200 +2 Many things

Proctophobia +1 +1 100 +1 Rectums, asses, assholes

Pyrophobia +2 +2 200 +2 fire

Rhabdophobia +2 +2 200 +2 Roses, magic wands

Selenophobia +2 +2 200 +2 Moonlight

Somniphobia +2 +2 200 +2 Sleep

Technophobia +3 +3 300 +3 Technological things

Textilophobia +3 +3 300 +3 Fabric

Xylophobia +1 +1 100 +1 Wood

Zemmiphobia +3 +3 300 +3 The Great Mole Rat

 

 

 

Severity

 

Severity Attribute Skill Money FP Duration

Nuisance 0 0 0 0 Contact only

Mild +1 +2 100 +1 4 hours

Moderate +2 +3 200 +2 24 hours

Severe +3 +4 300 +3 48 hours

 

 

 

 

 

 

Mental Illness

 

Illness Attribute Skill Money FP Trigger

Schizophrenia +3 +3 300 +3

Depression +3 +3 300 +3

Manic-Depressive +2 +2 200 +2

OCD +1 +1 100 +1

Acute Stress Disorder +2 +2 200 +2

Panic Attacks +1 +1 100 +1

Anorexia +1 +1 100 +1

Autism +2 +2 200 +2

ADD +1 +1 100 +1

Bulemia +1 +1 100 +1

Addictive Disorder +1 +1 100 +1

Narcissistic Disorder +1 +1 100 +1

Paranoia +3 +3 300 +3

Separation Anxiety +2 +2 200 +2

Tourette’s Syndrome +1 +1 100 +1

Shared Psychosis +3 +3 300 +3

Oppositional Defiance +2 +2 200 +2

Histrionics +1 +1 100 +1

Delusional +3 +3 300 +3

Conduct Disorders +2 +2 200 +2

Sociopath +3 +3 300 +3

 

 

 

Severity

 

Severity Attribute Skill Money FP Duration

Nuisance 0 0 0 0 Contact only

Mild +1 +2 100 +1 4 hours

Moderate +2 +3 200 +2 24 hours

Severe +3 +4 300 +3 48 hours

 

 

Personality Quirk

 

Quirk Attribute Skill Money FP Trigger

Picks nose +1 +1 100 +1 Frustration or nervousness

Chew hair +2 +2 200 +2 Deep thought

Doodle +1 +1 100 +1 Boredom, thinking

Hums +3 +3 300 +3 Occupied with work

Clicks teeth +3 +3 300 +3 Thinking

Sighs +3 +3 300 +3 Being awake

Says ”Aiya” as exclamation +3 +3 300 +3 Reacting to events or people

Colored foods must be separated +1 +1 100 +1 Meals

Eat only pale foods +1 +1 100 +1 Meals

Straighten shelves and books +2 +2 200 +2 Sight of shelves

Fiddle with machines +2 +2 200 +2 Machinery

Carries paintbrush +1 +1 100 +1 None

Count things +1 +1 100 +1 Multiples of things present

Sit in very front of movies +1 +1 100 +1 Movies

Crack Knuckles +3 +3 300 +3 Nervousness, boredom

Wears one thing all the time +1 +1 100 +1 None

Speaks in rhymes +3 +3 300 +3 Speaking

Must do a crossword a day +2 +2 200 +2 Waking up

Assigns songs to people +3 +3 300 +3 Meeting people

Spin plate to eat food +2 +2 200 +2 Meals

Always pushes red buttons +2 +2 200 +2 Red buttons

Writes upside down and backwards +1 +1 100 +1 Writing

Eats only with chopsticks +2 +2 200 +2 Meals

Distracted by shiny +3 +3 300 +3 Shiny

Cannot sleep with head facing doors or windows +2 +2 200 +2 bedtime

Always adjusting cybernetics +2 +2 200 +2 Having cybernetics installed

Automatically translate everything into another language +3 +3 300 +3 Speaking

Must take things apart +3 +3 300 +3 Anything assembled

 

Severity

 

Severity Attribute Skill Money FP Duration

Nuisance 0 0 0 0 Contact only

Mild +1 +2 100 +1 4 hours

Moderate +2 +3 200 +2 24 hours

Severe +3 +4 300 +3 48 hours

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