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How to Generate a Character
Step One: Choose Race: Human, Elf, Dwarf
Step Two: Roll 1D6 to see if character is “goblinized” into Metahuman. Troll, or Ork. Odds = Yes
Step Three: Roll 1D8 to see if character is “Awakened” to use magic:
None: Can use purchased spells and some magic objects – 1,2
Parabiological: Natural abilities magically enhanced – 3-4
Innate: “impossible” magic abilities – 5,6
Active: Natural ability to create spells and magic via rituals – 7,8
Step Four: Roll 1D6 for Attributes, altered for goblinization.
B – Body W – Will
SP – Speed CH – Charisma
ST – Strength R – Reaction
IQ – Intelligence E – Essence
Step Five: If character is Awakened, roll 1D6 for Magic Strength
Step Six: Assign Priorities:
Race – goblinized characters must assign “A” to Race
Attributes – Extra Points
Skills – Extra Points
Resources – Extra Points
Magic – Awakened must assign “A” if normal and “B” if goblinized
Adept – non-Awakened normals must assign “B” and “C” if goblinized
Priority Attribute Points Skill Points Resources (money) Force Points (Awakened)
A 30 40 1,000,000 50
B 24 30 400,000 35
C 20 24 90,000 25
D 17 20 5,000 15
E 15 17 500 5
Step Seven: Characters may select Allergies for Extra Points*
Step Eight: Character may select handicaps for Extra Points*
Step Nine: Choose Tribal, National, Cultural, or Corporate Affiliations for Extra Points*
Step Ten: Round out character with backstory and name
Step Eleven: Equip your character.
Maximum Beginner Attribute List
Attribute Human MetaHuman Elf Dwarf Orc Troll
B 6 8 6 7 9 11
SP 6 8 7 5 6 5
ST 6 6 6 8 8 10
CH 6 7 8 6 5 4
IQ 6 8 6 6 5 4
W 6 7 6 7 6 5
E 6 7 6 6 6 6
M 6 6 6 6 6 6
R 6 7 6 5 5 4
Attribute Descriptions
Abbreviation Attribute Description
B Body Health, resistence to injury, speed of healing
SP Speed Agility and dexterity
ST Strength Physical strength and ability
IQ Intelligence Apptitude, ability to learn
W Will Determination, mental stability
CH Charisma Persuasiveness and general likeability
R Reaction Response time, moves per turn
E Essence Soundness of nerves and spirit
M* Magic Amount of ability and power
- Level of Magical Ability in Awakened, only the Awakened will have this Attribute
Special Costs
Cyber enhancements – reduces E as well as costing time and money
Contacts – 2 free at start of game, buy more for 5,000 each
Buddy – 1 free at start of game, buy more for 10,000 each
Followers – can buy 5 at start of game for 200,000
Gang – can buy into a Gang for 50,000
Tribe – if not a native, can immigrate at start of game for 50,000
Culture – if not born into a Culture, may buy in at start of game, price varies by Culture
Nation – if not born into a Nation, may buy into one for 50,000
Corporation – may buy into a Corporation at low level for 10,000 – buying into a Corporation generates
income
Lifestyle Costs (If you join a Nation that requires residency, you must maintain at least a Low Lifestyle)
Lifestyle Monthly Cost
Street 0
Squatter 100
Low 1,000
Middle 5,000
High 10,000
Luxury 100,000
Allergies List
Allergy Attribute Skill Money FP (Magic)
Iron +2 +2 400 +2
Gold +3 +3 600 +3
Silver +2 +2 400 +2
Copper +2 +2 400 +2
Plastic +1 +1 200 +1
Sunlight +3 +3 600 +3
Holy Objects +1 +1 200 +1
Fur +1 +1 200 +1
Feathers +1 +1 200 +1
Fins +1 +1 200 +1
Pollutants +1 +1 200 +1
Plants +1 +1 200 +1
Gemstones +2 +2 400 +2
Sulfur +1 +1 200 +1
Pollen +1 +1 200 +1
Mold/Mildew +1 +1 200 +1
Allergy Severity
Severity Attribute Skill Money FP Duration
Nuisance 0 0 0 0 Contact only
Mild +1 +2 100 +1 4 hours
Moderate +2 +3 200 +2 24 hours
Severe +3 +4 300 +3 48 hours
Handicap List (not replaced by cyber-enhancements)
Handicap Attributes Skill Money FP
Missing eye +1 +1 200 +1
Visually Impaired +1 +1 200 +1
Blind +2 +2 400 +3
Missing finger +1 +1 200 +1
Missing hand +1 +1 200 +1
Missing half arm +2 +2 400 +2
Missing whole arm +3 +3 600 +3
Damaged elbow, shoulder, wrist +1 +1 200 +1
Missing toe +1 +1 200 +1
Missing foot +1 +1 200 +2
Missing half leg +2 +2 400 +3
Missing whole leg +3 +3 600 +4
Damaged leg (knee, ankle) +1 +1 200 +1
Missing ear +1 +1 200 +2
Deaf +3 +3 600 +2
Hearing Impaired +2 +2 400 +1
Missing nose +1 +1 200 +1
Missing tongue +1 +1 200 +1
Speech Impediment +1 +1 200 +2
Missing jaw +1 +1 200 -2
Phobia* +1 +1 200 +1
Mental Illness* +1 +1 200 +2
Chronic Illness* +1 +1 200 +1
B.O. +2 +2 400 +3
Personality Quirk* +1 +1 200 +2
- See special charts for these
Handicap Severity
Severity Attribute Skill Money FP Duration
Nuisance 0 0 0 0 Healable in 24 hours
Mild +1 +1 200 +1 Healable at next town or 5 days
Moderate +2 +2 400 +2 Healable at next big city or 1 month
Severe +3 +3 600 +3 Un-healable
Immigration Costs After Game Starts
Nation Sponsor? Requirements Status Benefits Costs
Salish-Sidhe Yes Must be related to an elf or American Indian by blood or marriage Citizen Powerful supporters and lots of shadowrun work 50,000
Sioux No Must give up citizenship with anyone else, must establish residence Citizen 100,000 immigration bonus 50,000
Pueblo Corporate Council Yes Must give up citizenship elsewhere Citizen Receive shares 100,000
Ute No Must give up citizenship elsewhere, must establish residence Citizen No criminal reciprocity 50,000
Algonkian-Manitoo Yes Must prove relation to an American Indian by blood or adoption Citizen 50,000 immigration bonus 50,000
Athabascan Council Yes Must prove American Indian blood Official Resident No criminal reciprocity 200,000
Trans Polar Aleut Nation Yes Must prove American Indian blood Official Resident No criminal reciprocity 200,000
Tsimshian Nation Yes Must have Tsimshian blood to immigrate Slave No criminal reciprocity 300,000
United Canadian American States No Must sign loyalty statement, must have French as second language, take test Citizen Wealth, ease of living, liked by all but Tsmishian 50,000
Confederated American States No Must sign loyalty statement, must speak American English )called Amlish), must pass background check, take tests Citizen Wealth, lots of crime, fascist state 75,000
Texico Yes Must sign loyalty statement, must find a Texican to vouch for you, must prove firearms ability, must establish residence, take tests, speak Texican Citizen Respected by all other nations, wealth, ease, runs lots of mercs 100,000
Aztlan No Must speak Mayan Citizen Hi tech, lots of corporations, lots of shadow opportunities 50,000
Tir Taingire Yes Must have an elf sponsor/relative, must establish residence Citizen Hi magic, great schools, protection 200,000
California Free State Yes Must speak Spanish and English, must have 3 sponsors, must establish residence, must pass tests Citizen Hi tech and magic, hippy, 75,000
Commonwealth of Independent States No Must establish residence, take test Citizen Hi tech, lots of work 100,000
Euro Economic Community No Must establish residence, take test, sign loyalty statement Citizen Lots of corporate and shadow opportunities and networks, lots of work 100,000
Celtic Nation Yes Must speak and dress the part, speak the languages, attend events, and pay dues Member Network opportunities, shadow help, fun 25,000
Nordic Nation Yes Must speak and dress the part, speak the languages, attend events, and pay dues Member Network opportunities, shadow help, fun 25,000
Goth Yes Must speak and dress the part, speak the languages, attend events, and pay dues Member Network opportunities, shadow help, fun 40,000
Spiritualist Yes Must be very religious, have magic, attend events, pay dues, follow laws Member Network opportunities, shadow help, fun 10,000
Samurai Yes Must be uber-bodyguard, must take loyalty tests, initiations and oaths, must attend Samurai training and conventions Member All expenses paid, always have work Your life
Pirates – Caribbean Cooperative Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, booty 50,000
Pirates – Gold Coast Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000
Pirates – Ivory Coast Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000
Pirates – Pacific Pact Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000
Pirates – Phillipinos Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000
Pirate Island Yes Must take loyalty oath, pirate tests, be sea-worthy Crew Glory, Booty 50,000
Corporate Affiliations – Basic or Entry Level, all employment pay varies by position, GM has position charts
Corporation Skills Requirements Product Payment Report Period
Lone Star Security Security Guards, provides Samurai training Training in weapons and martial arts Safety Nuyen Weekly
Renrake Corporate Systems Computers Computer skillz Software, security Nuyen Weekly
Sony Tech Entertainment Tech, broadcasting Movies, music, electronics Nuyen Weekly
Gaeatronics Biotech, Ecology Integration Biology, genetics, ecology,
science Food, plants, bio-enhancements Nuyen Weekly
Federated Boing Airlines, travel Mechanics, customer relations, sales Travel Nuyen Weekly
The Guard Security, provides Samurai training Weapons, martial arts, security Safety Nuyen Weekly
North American Defense Guild Security, provides spy and mercenary training Weapons, martial arts, security Safety Nuyen Weekly
Aztechnology Hi tech – computers, cybertech, etc. Computer skillz, hardware skills Computers, software, security Nuyen Weekly
DocWagons, Inc. Medicine, First Response Medical skills Medicine, health Nuyen Weekly
PanicButton Medicine, Ambulance, First Response Medical skills Medicine, health Nuyen Weekly
PetroChem Chemicals Chemistry, physics Paint, drugs, plastics Nuyen Weekly
Renrake Archology Cybertech Computer skillz, hardware skills Computer safety Nuyen Weekly
Ressha Corporation Cybertech, Transportation Computer skillz, hardware skills, design, automotive Enhanced cars Nuyen Weekly
Colbert Group Banking and Finance CPA, finance, spreadsheet Money Nuyen Weekly
Benham Group Insurance and Finance CPA, finance, statistics, sales
”safety”, money Nuyen Weekly
United Oil Fuel Chemistry, physics, geology Oil, gas, and other fuel sources Nuyen Week;y
Matrix Systems of Boston Computer software, cybertech Computer skillz, biology Bio-enhanced computers Nuyen Weekly
Senetech Medical Research Pills and drugs Medicine, Pharmacy, chemistry, biology Drugs Nuyen Weekly
Shiawase Corporation Biotech, cybertech, computers Computer skills, biology Bio-enhanced computers Nuyen Weekly
Mitsuhanna Banking and Finance, Imports CPA, Finance, Sales Money, imports Nuyen Weekly
Fuchi Cybernetics Cyber tech Computers, biology, chemistry Bio-enhanced computerwares Nuyen Weekly
Echo Mirage Imports and transportation Sales, auto design Cars Nuyen Weekly
Gang Affiliations
Gang Focus Territory Benefits Sponsor Enemy
Mafia Big Crime Confederated American States, enclaves elsewhere, Seattle Protection, wealth, a piece of the action yes Everyone else
Yakuza Big Crime Enclaves in North America, mostly China and Japan Wealth, protection, employment, revenge Yes Shifting alliances
Triads Big Crime Mostly in non-Indian nations Wealth, skillz, work, drugs Yes Shifting alliances
Seoulpa Rings Big Crime Mostly Asian, enclaves in most oriental places and among the elves Wealth, drugs, work, protection Yes Shifting alliances
Children of the Dragon Cult Mostly asian enclaves, making inroads in other areas Drugs, enlightenment, salvation Yes everyone
Knights of the Red Dragon Rebel Mostly English-speaking countries Common goal, politics, fancy clothes, parties No Not taken seriously enough for real enemies – imagines Big Government as Enemy
La Venta Rebel Mostly Latino speaking communities Common politics, fanaticism, Yes Sees White Government as enemy
Quebec Unite Rebel Mostly French Speaking Quebec Common politics, fanatcism No, must speak French Sees non-French speakers as enemy
Council to Rebuild America Politics North America Common politics No, must pay steep membership fee Anyone who keeps America in pieces
Magical Reform Society Political Most Awakened or friends and relatives of Awakened Protection, information, support, common politics Yes Non-Awakened
Mothers of Metas Political Parents of goblinized children Support, information, common politics No Non-goblinized
People for the Ethical Treatment of Awakened Political Mostly friends and Awakened wannabes Politics, information No Non-Awakened
The Ancients Wiz Gang Awakened hackers Yes, must also pass test
The Cutters Matrix Gang Virtual gang yes Anyone who doesn’t “get it”
VooDoo Posse Wiz Ethnic Gang Southern and Black Wizzers No, must pass tests
Scatterbrains Matrix Gang Virtual gang yes
Steppin’ Wulfs Go Gang Speed, cars, weapons yes
Razorheads Matrix Gang Virtual gang yes
Isis-9 Wiz Gang Awakened hackers No, must pass tests
New World Soldiers Go Gang Speed, cars, weapons
Ghost Cartels
Eco-Terrorists
Cults
Common Criminal Activities – pretty much everyone does a bit of everything, some groups focus on one area and become experts at it. Almost anyone with the money can pay for any crime
Crime Who Does It Who Pays for It
Computer Crime
Controlled Substances
Counterfeiting
Forgery
Fencing
“Fixing”
Gambling
Hijacking
Kidnapping
Loansharking
Porn
Prostitution
Protection
Robbery
Heists
Smuggling
Gunrunning
Talis-legging
Money Laundering
Moonshine
Organ-legging
WC* Embezzling
WC* Fraud
WC* Price-fixing
WC* Tax Evasion
WC* Anti-trust violations
WC* Abuse Public Funds
WC* Abuse of political power
WC* abuse of legal power
S~ Deckers
S~ Bodyguards
S~ Surveillance
S~ Assassin
S~ Spy
P^ Pirate Crimes
- White Collar or Corporate Crimes
~ Shadow runner specific crimes
^ Pirate Crimes
Chronic Illness
Illness Attribute Skill Money FP Trigger
Asthma +1 +1 100 +1 varies
Heart Disease +1 +1 100 +1 Stress, food
Diabetes +1 +1 100 +1 food
High Blood Pressure +1 +1 100 +1 stress
Kidney Disease +2 +2 200 +2 Drugs
Emphysema +1 +1 100 +1 smoking
Myasthenia Gravis +2 +2 200 +2 genetic
Multiple Sclerosis +2 +2 200 +2 genetic
Chronic Fatigue Syndrome +2 +2 200 +2 Disease
Severity
Severity Attribute Skill Money FP Duration
Nuisance 0 0 0 0 Contact only
Mild +1 +2 100 +1 4 hours
Moderate +2 +3 200 +2 24 hours
Severe +3 +4 300 +3 48 hours
Phobia/Mania
Phobia Attribute Skill Money FP Trigger
Ablutophobia +1 +1 100 +1 Water
Acousticophobia +1 +1 100 +1 Noise
Agyrophobia +1 +1 100 +1 Streets
Allodoxaphobia +1 +1 100 +1 Opinions
Amaxophobia +3 +3 300 +3 Cars
Apotemnophobia +1 +1 100 +1 Amputees
Asymmetriphobia +1 +1 100 +1 Asymmetry
Automatonophobia +3 +3 300 +3 Robots
Boogeyphobia +1 +1 100 +1 Monsters
Catoptrophobia +3 +3 300 +3 Shiny things
Chaetophobia +1 +1 100 +1 Hair
Chronophobia +1 +1 100 +1 Clocks, watches, time
Cleptophobia +1 +1 100 +1 Theft
Coulrophobia +1 +1 100 +1 Clowns
Crystallophobia +1 +1 100 +1 Gemstones
Cyberphobia +3 +3 300 +3 Computers
Cyclophobia +2 +2 200 +2 Wheels, circles
Deipnophobia +1 +1 100 +1 Dinner conversations
Euphobia +1 +1 100 +1 Happiness
Erythrophobia +1 +1 100 +1 Red lights, red, blushes
Frigophobia +2 +2 200 +2 Cold
Glossophobia +3 +3 300 +3 Speaking
Graphophobia +2 +2 200 +2 Writing
Heliophobia +2 +2 200 +2 Sunlight
Ideophobia +3 +3 300 +3 Ideas
Kyphophobia +3 +3 300 +3 Stooping
Lachanophobia +3 +3 300 +3 Vegetables
Leukophobia +2 +2 200 +2 White
Mechanophobia +2 +2 200 +2 Nechanical things
Mythophobia +3 +3 300 +3 Myths, legends
Neophobia +1 +1 100 +1 New things
Polyphobia +2 +2 200 +2 Many things
Proctophobia +1 +1 100 +1 Rectums, asses, assholes
Pyrophobia +2 +2 200 +2 fire
Rhabdophobia +2 +2 200 +2 Roses, magic wands
Selenophobia +2 +2 200 +2 Moonlight
Somniphobia +2 +2 200 +2 Sleep
Technophobia +3 +3 300 +3 Technological things
Textilophobia +3 +3 300 +3 Fabric
Xylophobia +1 +1 100 +1 Wood
Zemmiphobia +3 +3 300 +3 The Great Mole Rat
Severity
Severity Attribute Skill Money FP Duration
Nuisance 0 0 0 0 Contact only
Mild +1 +2 100 +1 4 hours
Moderate +2 +3 200 +2 24 hours
Severe +3 +4 300 +3 48 hours
Mental Illness
Illness Attribute Skill Money FP Trigger
Schizophrenia +3 +3 300 +3
Depression +3 +3 300 +3
Manic-Depressive +2 +2 200 +2
OCD +1 +1 100 +1
Acute Stress Disorder +2 +2 200 +2
Panic Attacks +1 +1 100 +1
Anorexia +1 +1 100 +1
Autism +2 +2 200 +2
ADD +1 +1 100 +1
Bulemia +1 +1 100 +1
Addictive Disorder +1 +1 100 +1
Narcissistic Disorder +1 +1 100 +1
Paranoia +3 +3 300 +3
Separation Anxiety +2 +2 200 +2
Tourette’s Syndrome +1 +1 100 +1
Shared Psychosis +3 +3 300 +3
Oppositional Defiance +2 +2 200 +2
Histrionics +1 +1 100 +1
Delusional +3 +3 300 +3
Conduct Disorders +2 +2 200 +2
Sociopath +3 +3 300 +3
Severity
Severity Attribute Skill Money FP Duration
Nuisance 0 0 0 0 Contact only
Mild +1 +2 100 +1 4 hours
Moderate +2 +3 200 +2 24 hours
Severe +3 +4 300 +3 48 hours
Personality Quirk
Quirk Attribute Skill Money FP Trigger
Picks nose +1 +1 100 +1 Frustration or nervousness
Chew hair +2 +2 200 +2 Deep thought
Doodle +1 +1 100 +1 Boredom, thinking
Hums +3 +3 300 +3 Occupied with work
Clicks teeth +3 +3 300 +3 Thinking
Sighs +3 +3 300 +3 Being awake
Says ”Aiya” as exclamation +3 +3 300 +3 Reacting to events or people
Colored foods must be separated +1 +1 100 +1 Meals
Eat only pale foods +1 +1 100 +1 Meals
Straighten shelves and books +2 +2 200 +2 Sight of shelves
Fiddle with machines +2 +2 200 +2 Machinery
Carries paintbrush +1 +1 100 +1 None
Count things +1 +1 100 +1 Multiples of things present
Sit in very front of movies +1 +1 100 +1 Movies
Crack Knuckles +3 +3 300 +3 Nervousness, boredom
Wears one thing all the time +1 +1 100 +1 None
Speaks in rhymes +3 +3 300 +3 Speaking
Must do a crossword a day +2 +2 200 +2 Waking up
Assigns songs to people +3 +3 300 +3 Meeting people
Spin plate to eat food +2 +2 200 +2 Meals
Always pushes red buttons +2 +2 200 +2 Red buttons
Writes upside down and backwards +1 +1 100 +1 Writing
Eats only with chopsticks +2 +2 200 +2 Meals
Distracted by shiny +3 +3 300 +3 Shiny
Cannot sleep with head facing doors or windows +2 +2 200 +2 bedtime
Always adjusting cybernetics +2 +2 200 +2 Having cybernetics installed
Automatically translate everything into another language +3 +3 300 +3 Speaking
Must take things apart +3 +3 300 +3 Anything assembled
Severity
Severity Attribute Skill Money FP Duration
Nuisance 0 0 0 0 Contact only
Mild +1 +2 100 +1 4 hours
Moderate +2 +3 200 +2 24 hours
Severe +3 +4 300 +3 48 hours
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